Entertain your audience with a game that challenges the visual attention. Participants have a specified amount of time to find all hidden objects in the image. Work on the image design so it matches your branding colors and logo, and upload it to the app to mark the areas where the hidden objects are. To see the score and enter the prize draw participants register through an entry form, so you can obtain new leads. Offer discounts to all registered users to convert them into paying customers.
Table of contents
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Customize the game with your brand
Apart from uploading the image that you want, with references to the brand or with the logo superimposed, you can also customize the pages of the promotion with your brand logo, colors, and image to present a game that's completely in line with the brand.
Select the difficulty level
The number of objects to be found is one of the factors that increase the difficulty, but also if the area of the object is small or big. It's your choice how many objects you want to add to the image and how big the areas should be.
Set a time limit to solve the challenge
Time the seconds that it takes the participants to solve the game and limit the time so that they have to try again if they don't meet the challenge to increase competition. On the last page, the participants are informed about their time and score.
Sound and visual effects
While playing, the moves are accompanied by sound effects to make the experience more realistic, and when the challenge is met, the player will be encouraged by applause and if not, they will hear a fail sound.
Score and ranking
Each participant will get a score based on two parameters: points for finishing the game, and points for the time remaining. Adding the two, all users get a final score which is what will place them in the overall ranking of all the players. Publishing the ranking can increase competition but is optional.
Winner selection options
Use the ranking to announce the player in the first place as the winner, or run a random prize draw to select the winner from among all registered participants or the ones that have obtained a minimum score.